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· 9 min read

Packaging and building binaries for releases and testing has long been an issue for us. From fighting with duct-tape-and-coat-hanger scripts, to testing breaking changes, to massaging official releases, how we were doing things for the last year-and-a-half needed some improvements.

Luckily, today they are all completed. In this post, I'll detail the changes as well as what the entail for our users.

For a brief TL;DR: for most users of our stable releases, not much will change, and you will upgrade to 10.6.0 as you always have. For anyone using nightlies for testing, advanced setups, or who are just curious - read on!

· One min read

Due to long standing issues with this current release of the Xbox client beta, and incompatibility with the latest release of Jellyfin, we've made the decision to remove it from the store. We hope to return soon, with an updated client. In the meanwhile, please try using the Edge browser, or Kodi with our plug-ins to watch Jellyfin.

· 4 min read

It feels hard to believe, but the Jellyfin project is now over a year old. With our official founding somewhere around December 8th 2018, Andrew and I weren't sure exactly what was going to happen. Did we have the resources to make a fork of Emby really happen? Were the doubters right in saying that we wouldn't last a year? It seems that we've proven them, and ourselves, wrong.